3D Character Artist (project based) (Centro)
3D Character Artist (project based) (Centro)
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Centro, México
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Publicado: hace menos de una semana
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Guardar
Descripción
The Quest:
- Create graphics for Environments, Characters and Props together with a team of animators and 2D/3D artists
- Efficiently model assets that fit within the style of the game
- Ensure proper integration of the graphic assets in game
- Help conceptualize ideas and processes to come up with the best plan of action
- Meet clients, designers, producers to review projects and deadlines and agree on development timeline The Skills:
- Art education degree
- 5+ years of experience in game development, interpreting concepts, modelling and texturing assets
- Software experience such as 3ds Max or Maya
- Experience in Unreal
- Experience in creating 3D Characters with a spectrum of likeness skills (realistic to stylized,) with Unreal/Metahuman knowledge
- Ability to create consistent blend shapes while keeping specified style
- Rigging/skinning knowledge a bonus
- Experience animating assets, it’s a PLUS
- Efficient and fast UV working skills
- Superior eye for light, shade, color, and detail in crafting texture maps and materials
- Good hand painted texturing skill
- Excellent ability to prototype and craft block-out assets
- Ability to understand the needs of a project and stay within the style of the project.
- Proficiently communicates with team members (Concept Artists, Art Directors), Production, Design and other departments The Reward:
- Competitive project-based compensation
- Opportunity to work on exciting and diverse projects
- Clear communication and support throughout the project duration.
- Flexibility in project timelines and deadlines.
- Potential for long-term collaboration on future projects.
- Transparent and fair evaluation of your work. #J-18808-Ljbffr Postúlate en Kit Empleo: kitempleo.com.mx/empleo/5u1q1i
- Create graphics for Environments, Characters and Props together with a team of animators and 2D/3D artists
- Efficiently model assets that fit within the style of the game
- Ensure proper integration of the graphic assets in game
- Help conceptualize ideas and processes to come up with the best plan of action
- Meet clients, designers, producers to review projects and deadlines and agree on development timeline The Skills:
- Art education degree
- 5+ years of experience in game development, interpreting concepts, modelling and texturing assets
- Software experience such as 3ds Max or Maya
- Experience in Unreal
- Experience in creating 3D Characters with a spectrum of likeness skills (realistic to stylized,) with Unreal/Metahuman knowledge
- Ability to create consistent blend shapes while keeping specified style
- Rigging/skinning knowledge a bonus
- Experience animating assets, it’s a PLUS
- Efficient and fast UV working skills
- Superior eye for light, shade, color, and detail in crafting texture maps and materials
- Good hand painted texturing skill
- Excellent ability to prototype and craft block-out assets
- Ability to understand the needs of a project and stay within the style of the project.
- Proficiently communicates with team members (Concept Artists, Art Directors), Production, Design and other departments The Reward:
- Competitive project-based compensation
- Opportunity to work on exciting and diverse projects
- Clear communication and support throughout the project duration.
- Flexibility in project timelines and deadlines.
- Potential for long-term collaboration on future projects.
- Transparent and fair evaluation of your work. #J-18808-Ljbffr Postúlate en Kit Empleo: kitempleo.com.mx/empleo/5u1q1i
Información clave
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Nombre de la empresaAmber
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Nombre de la vacante3D Character Artist (project based) (Centro)
Consejos de seguridad
Desconfía de las ofertas de trabajo que establecen explícitamente “sin necesidad de experiencia”.
Más info sobre el anuncio
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